using System;
using Server;

namespace Server.Items
{
	[Flipable(0x312F, 0x3130)]
	public class SeveredHumanEars : Item
	{		
		[Constructable]
		public SeveredHumanEars() : this( 1 )
		{
		}
	
		[Constructable]
		public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) )
		{
			Stackable = true;
			Amount = amount;
			Weight = 1;			
		}
		
		public SeveredHumanEars( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}